Dragon, Red

Fire-breathing mountain dragon. A huge beast.

Imagine a strong looking dragon, with crimson scales, yellow belly and fearsome horns. It loves to display its superiority in everything.

Titanic strength, arrogant intelligence, overconfident charisma.



Red Dragon

 
HD: 10 +15HP Armor: as plate
Hit it: normal Dodge it: normal
Move: normal, fly fast  

It is immune to fire. It resists all effects that require a saving throw. Also, at the beginning of its turn, each creature within sight of it must save vs fear or be frightened until the dragon’s next turn. Out of combat, it can cast Pyroclastic, Geomantic, and Binding magic.

Attacks (3/round)

Bite. The dragon makes a melee attack, inflicting physical (1D8) and fire (1D8) damage and grappling the target.

Rake. The dragon makes two melee attacks (1D8) against one adjacent target.

Tail Sweep. Everybody directly behind the dragon must dodge or be pushed back, knocked prone and take damage (1D8).

Smell. The dragon detects all creatures near it.

Spellcasting. Conjure Fire Elemental, Fire Bane, Geas, Staggering Smite, Wall of Fire.

Fire Breath (recharge 2/6). The dragon inhales. At the beginning of its next turn, it exhales a long cone of fire instead of making attacks.

Each creature in the area must dodge or take fire damage (5D8), halved on a success. Also on a failure, one non-magical weapon or armor of the target is destroyed, their choice.



Wyrmling

Stats
 
HD: 4 Armor: as mail
Hit it: normal Dodge it: normal
Move: normal, fly fast  

It is immune to fire. It resists all effects that require a saving throw.

Attacks (1/round)

Bite. The dragon makes a melee attack, inflicting physical (1D6) and fire (1D4) damage and grappling the target.

Rake. The dragon makes two melee attacks (1D6) against one adjacent target.

Smell. The dragon detects all creatures near it.

Fire Breath (recharge 2/6). The dragon inhales. At the beginning of its next turn, it exhales a short cone of fire instead of making attacks.

Each creature in the area must dodge or take fire damage (5D4), halved on a success. Also on a failure, one non-magical weapon or armor of the target is destroyed, their choice.


Young

Stats

| | | | ——– | ——–| | HD: 7 +7HP | Armor: as plate | | Hit it: normal | Dodge it: normal | | Move: normal, fly fast | |

It is immune to fire. It resists all effects that require a saving throw. Out of combat, it can cast Pyroclastic, Geomantic, and Binding magic.

Attacks (2/round)

Bite. The dragon makes a melee attack, inflicting physical (1D6) and fire (1D6) damage and grappling the target.

Rake. The dragon makes two melee attacks (1D6) against one adjacent target.

Tail Sweep. Everybody directly behind the dragon must dodge or be pushed back, knocked prone and take damage (1D6).

Smell. The dragon detects all creatures near it.

Spellcasting. Conjure Fire Elemental, Fire Bane, Staggering Smite, Wall of Fire.

Fire Breath (recharge 2/6). The dragon inhales. At the beginning of its next turn, it exhales a cone of fire instead of making attacks.

Each creature in the area must dodge or take fire damage (5D6), halved on a success. Also on a failure, one non-magical weapon or armor of the target is destroyed, their choice.


Ancient

Stats

| | | | ——– | ——–| | HD: 10 +45HP | Armor: as plate | | Hit it: normal | Dodge it: normal | | Move: normal, fly fast | |

It is immune to fire. It resists all effects that require a saving throw. Also, at the beginning of its turn, each creature within sight of it must save vs fear or be frightened until the dragon’s next turn. Out of combat, it can cast Pyroclastic, Geomantic, and Binding magic.

The dragon’s wings leave a trail of scalding volcanic ash as it moves. When the dragon moves, three creatures on or under its path must dodge or take fire damage (2D10).

Attacks (3/round)

Bite. The dragon makes a melee attack, inflicting physical (1D10) and fire (1D10) damage and grappling the target.

Stomp. The dragon stomps two targets adjacent to each other. They take damage (1D10) if they fail to dodge. This attack does double damage to objects.

Tail Sweep. Everybody directly behind the dragon must dodge or be pushed back, knocked prone and take damage (1D10).

Swallow. The dragon throws one grappled target into the air and swallows it if it fails to dodge it. The swallowed creature is blinded, can’t breathe and takes fire damage (1D10) at the beginning of each of its turns.

Smell. The dragon detects all creatures near it.

Spellcasting. Conjure Fire Elemental, Fire Bane, Forbiddance, Geas, Staggering Smite, Wall of Fire.

Fire Breath (recharge 2/6). The dragon inhales. At the beginning of its next turn, it exhales a huge cone of fire instead of making attacks.

Each creature in the area must dodge or take fire damage (5D10), halved on a success. Also on a failure, one non-magical weapon or armor of the target is destroyed, their choice.


Red Dragon Lair

Non-wyrmlings dragons have the following additional attack options when in their lair (using the same dice as their rake/stomp attack):

Lava Eruption: The earth cracks at one point the dragon can see, creating a 20’ high, 10’ wide geyser of magma. Creatures in the area must dodge or take fire damage (2Dx).

Earthquake: Each creature on the ground within sight of the dragon must make a save or be knocked prone.

Volcanic Fissures: A fissure opens between two points and bursts with toxic volcanic gas. Creatures over the vent must save or be poisoned until the end of their next turn. The vents have 1/4 chance to be exhausted each turn.



Random Encounter
  1. Monster: 1 red dragon.
  2. Lair: A menacing cave strongly smelling like sulfur.
      OR
    Omen: The earth shakes and the floor cracks.
  3. Spoor: Recently incinerated area.
  4. Tracks: The smell of sulfur.
  5. Trace: A small earthquake.
  6. Trace: Water is warm and tastes like sulfur.
Salvaging the body

The scales of any dragon are highly valuable and used in many legendary armors. The fire of a red dragon can be used to forge the best weapons.

D6 What the Monster Wants
  1. Somebody stole from its hoard!
  2. Claim this mountain.
  3. Regular virgin sacrifices.
  4. Invade a dwarven hold.
  5. A rare artifact.
  6. Being worshiped like a god.
D6 Symbolism

In local cultures, it is a symbol of …

  1. Wealth
  2. Cataclysms
  3. Tyrants
  4. Forge
  5. Strength
  6. Sacred
Written on November 14, 2020